SAND: Raiders of Sophie flares

Flares are communication and risk. A signal helps your crew, but it can also tell nearby players where the value is.

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Updated 2026-06-29

Quick answer

Use flares as crew language, not decoration. Green should mean extraction or safe state, red should mean danger, and every crew should agree first.

Do it, not just read it

Signal rules

A flare system only helps if the crew knows what the colors mean before the fight starts.

  • Green extract
  • Red danger
  • Cyan regroup
  • Yellow loot target

Visibility risk

Signals make decisions faster but can expose intent. Use them when coordination is worth the attention.

  • Use short calls
  • Avoid spam
  • Pair with voice
  • Leave after signal

sand raiders of sophie flares FAQ

Should every flare mean something?

Yes. Random colors create noise. A small shared code is better than a big list nobody remembers.

Why not use green for every good action?

Green should stay tied to safety or extraction so the crew does not confuse normal loot with leave-now calls.