Signal rules
A flare system only helps if the crew knows what the colors mean before the fight starts.
- Green extract
- Red danger
- Cyan regroup
- Yellow loot target
Flares are communication and risk. A signal helps your crew, but it can also tell nearby players where the value is.
Use flares as crew language, not decoration. Green should mean extraction or safe state, red should mean danger, and every crew should agree first.
A flare system only helps if the crew knows what the colors mean before the fight starts.
Signals make decisions faster but can expose intent. Use them when coordination is worth the attention.
Yes. Random colors create noise. A small shared code is better than a big list nobody remembers.
Green should stay tied to safety or extraction so the crew does not confuse normal loot with leave-now calls.