SAND: Raiders of Sophie loot guide

The database turns loot into a decision: keep it, sell it, craft with it or leave the route before someone else takes it.

Primary keyword: sand raiders of sophie loot guide Updated 2026-06-29 nature theme

Quick answer

Prioritize loot that unlocks the next upgrade. Rare items with no current use should still push you toward extraction because they are expensive to replace.

Loot lookup

Item Source Risk Use Value
Coral Chunks Rare valuables safes at named POIs High Tech tree gates and mid-game research 180
Weird Coral Upior drops and dangerous PvE pockets High Rare research gates and risky upgrades 260
Crowns Contracts, locked boxes and high-value wrecks Medium Progression costs and trading 90
Mechanical Parts Small wrecks, cargo containers and stripped modules Low Repairs, starter weapons and Trampler upgrades 35
Black Boxes Crash sites, objective wrecks and contested POIs Medium Sell value, contracts and squad route calls 220
Scrap Plate Walker debris and low-tier cargo boxes Low Hull plates and leg repairs 42
Copper Wire Radio cabins and electrical lockers Low Turrets, signal tools and starter electronics 58
Fuel Canister Depot sheds and roadside wreck chains Medium Long routes and emergency extraction rotations 80
Ammo Powder Weapon crates and raider caches Medium Cannon shells and sidearm restocks 72
Hydraulic Pump Industrial wrecks and Trampler bays Medium Leg response and steering repairs 130
Radio Coil Radio tower utility boxes Medium Extraction planning and crew signal upgrades 125
Reactor Fuse High-tier ship interiors High Reactor defense and late upgrade paths 210
Cargo Latch Cargo decks and merchant wrecks Low Storage expansion and faster unloading 66
Optics Lens Scout camps and broken survey gear Medium Weapon sights and route scouting 96
Cooling Pipe Engine rooms and repair cabinets Medium Reactor guard kits and heat control 112
Armor Rivets Armor racks and broken walker plates Low Cheap hull reinforcement 48
Signal Flare Pack Crew lockers and radio shelters Low Communication and route marking 40
Survey Map Scrap Scout tables and route cases Medium POI planning and route notes 105
Medical Wrap Field camps and supply cupboards Low Beginner raid safety 24
Locked Box Key Rare containers and contract rewards High Locked box routes and key economy 175
Beacon Battery Radio beacon boxes High Objective routes and extraction timing 190
Upior Fang Upior nests and PvE pockets High Rare crafting and enemy research 150
Storm Relay Storm Dive objectives High High-pressure route planning 240
Crew Rations Kitchen crates and small settlements Low Long solo loops and squad holds 28
Repair Resin Maintenance shelves and depot lockers Medium Fast field repairs 84
40mm Cannon Starter weapon decks and light wrecks Low Leg pressure and cheap PvP practice 120
70mm Cannon Mid-tier weapon crates and contracts Medium Balanced hull pressure 190
80mm Cannon Heavy decks and contested military POIs High Squad siege and reactor finishing 260
Deck MG Starter decks and raider towers Low Boarding defense and soft targets 88
Breech Rifle Weapon lockers and patrol camps Medium Crew defense outside the Trampler 110
Scattergun Settlement crates and raider cabins Low Close boarding lanes 74
Longscope Rifle Scout camps and tower interiors Medium Spotting and crew overwatch 138
Flak Mount Heavy wrecks and advanced decks High Area denial and squad cover 235
Harpoon Rig Specialized contracts and dock ruins High Boarding pressure and forced stops 205
Mortar Cup Storm Dive military caches High Indirect pressure on parked Tramplers 250
Sidearm Pistol Common weapon boxes Low Emergency looter defense 35
Boarding Axe Crew lockers and raider bodies Low Fast breach and close fights 44
Repair Hammer Tool racks and workshop boxes Low Field repair and starter utility 38
Signal Launcher Radio huts and flare lockers Medium Crew signals and extraction marking 92
Ammo Drum Military carts and deck storage Medium Sustained cannon fights 98
Turret Ring Heavy module crates Medium Weapon deck rotation and upgrade paths 142
Recoil Brace Weapon benches and siege wrecks Medium Heavy cannon stability 136
Blast Shield Armor rooms and military wrecks High Gunner survival under return fire 170
Powder Keg Ammo stores and risky raider caches High High-value ammo crafting 148
Shell Casing Weapon crates and cannon decks Medium Cannon shell crafting 64
Scope Mount Scout crates and optics benches Medium Weapon comparison upgrades 100
Deck Bolts Weapon deck salvage Low Turret and cannon mounting 46
Heat Sleeve Advanced weapon crates Medium Sustained fire control 126
Spare Breech Military POIs and weapon benches High Cannon repair and upgrade paths 188
Crew Shield Heavy deck kits Medium Boarder defense and gunner cover 156
Grumpy Walker Hull Starter Trampler parts and tutorial routes Low Cheap solo hull planning 100
Runner Leg Kit Small wreck chains and repair depots Low Fast solo extraction routes 118
Cargo Bay Frame Merchant wrecks and cargo lots Medium Loot routes and shopping lists 160
Reactor Guard Kit Industrial wrecks and rare module crates High Reactor protection before PvP 230
Steering Linkage Garage wrecks and control cabins Medium Route correction and fight exits 126
Crew Bunk Slot Settlement salvage and contract parts Medium Duo and squad role planning 132
Light Armor Plate Common armor racks Low Beginner damage reduction 70
Heavy Armor Plate Military POIs and convoy wrecks High Squad siege durability 190
Engine Smoke Dampener Workshop crates and engine rooms Medium Stealth parking and solo routes 155
Repair Locker Depot interiors and maintenance rooms Medium Team repair rhythm 145
Ammo Locker Weapon decks and military storage Medium Cannon uptime and crew ammo control 142
Rear Ladder Kit Ship cabins and walker frames Low Boarding flow and fast looting 62
Side Platform Construction yards and deck salvage Medium Crew movement and gun access 120
Scout Perch Survey gear and light frames Medium Spotting enemy smoke and routes 135
Storm Dive Bracing Storm objectives and heavy wrecks High High-risk mode survival 245
Low Profile Chimney Engine sheds and stealth caches Medium Reducing visibility while parked 150
Protected Cargo Box Merchant safes and armor scraps High Keeping rare loot through fights 210
Emergency Brake Kit Garage lockers and control wrecks Low Avoiding bad stops under fire 85
Crew Signal Mast Radio towers and beacon boxes Medium Team coordination and route marking 130
Leg Armor Skirt Walker plates and heavy salvage Medium Leg-first PvP defense 170
Reactor Cooling Fan Engine rooms and advanced lockers High Late upgrade stability 220
Deck Expansion Beam Construction yards and squad POIs High More weapon and utility slots 205
Fast Unload Winch Cargo docks and merchant wrecks Medium Shorter exposure during loot transfer 116
Crew Repair Rail Maintenance depots and tool benches Medium Repair movement during combat 138
Boarding Net Raider camps and crew lockers Medium Anti-boarder control 126
Small Wreck Loop Outer wreck chains near low-risk routes Low Starter parts and repeatable solo practice 75
Named POI Safe Run Rare valuables safes inside named POIs High Coral Chunks and high pressure loot 220
Radio Tower Exit Radio towers and beacon boxes Medium Extraction timing and route planning 120
Storm Dive Cache Storm Dive objective crates High Rare modules and high-value pressure 280
Upior Pocket Enemy nests and PvE pockets High Weird Coral and enemy materials 210
Merchant Wreck Chain Cargo wrecks and locked boxes Medium Crowns, cargo modules and keys 155
Depot Repair Run Maintenance rooms and depot shelves Low Repair Resin, tools and safe restock 90
Weapon Deck Sweep Military crates and deck wrecks High Cannons, ammo and gunner upgrades 240
Scout Table Route Survey camps and map scraps Medium Route notes and optics 110
Contract Box Route Contract rewards and radio cabins Medium Crowns, keys and beacon parts 160
Fuel Depot Route Fuel sheds and roadside wrecks Medium Fuel and long raid support 105
Beginner Voyage Loop Voyage edges and small containers Low Low-risk first-hour route 68
Solo Extract Fast Short route from wreck to tower Low Small wins and low exposure 88
Squad POI Pressure Large POIs and military interiors High Crew fighting and high-value loot 270
Black Box Sprint Crash sites and objective wrecks Medium Sell value with clear exit triggers 175
Radio Cabin Chain Radio huts and utility boxes Medium Signal modules and extraction prep 122
Workshop Sweep Tool benches and engine rooms Medium Trampler modules and repair tools 134
Armor Rack Route Convoy wrecks and armor rooms Medium Hull upgrades and leg protection 145
Crew Supply Route Settlements and field camps Low Rations, medical wraps and flares 64
Late Research Route Rare safes, Upior pockets and Storm caches High Coral, Weird Coral and late tech gates 310
Key Box Rotation Locked boxes and contract paths High Keys, Crowns and rare containers 190
Performance Test Route Quiet route with repeatable scenery Low Testing graphics settings without PvP pressure 40
Boarding Defense Drill Medium-risk crew route Medium Practice anti-boarder roles 95
Patch Check Loop Recently changed loot locations Medium Finding outdated guide data 70
Crew Role Warmup Short route with driver, gunner and repair jobs Low Team rhythm before high-risk objectives 78

Loot by route intent

Useful loot data includes source, risk, use and value. A plain list of item names does not help players decide where to go.

  • Source
  • Risk
  • Use
  • Value

Database scope

This starter database includes materials, weapons, Trampler modules and route entries so players can search from one page.

  • Resources
  • Weapons
  • Modules
  • Routes

sand raiders of sophie loot guide FAQ

What should I loot first?

Mechanical parts, repair materials and the material needed for your next named upgrade beat random valuables early.

Why list risk with loot?

A rare item that pulls a solo player into a squad route can be worse than a common item that actually reaches storage.