Target priority
Most fights are decided before the final kill. Movement control and repair denial matter more than raw damage numbers.
- Legs first
- Cannons second
- Reactor last
- Watch boarders
PvP is not just aim. It is a sequence of disabling movement, protecting repair lanes and leaving when the fight stops serving the raid.
Shoot legs to control movement, pressure weapons to reduce return fire, then threaten the reactor only when the crew can still extract.
Most fights are decided before the final kill. Movement control and repair denial matter more than raw damage numbers.
A squad should name jobs before contact. Driver, gunner, repair, scout and boarder cannot all improvise at once.
Usually no. Solo wins come from choosing exits and cheap engagements, not matching squad pressure directly.
Split crews, unprotected legs and ammo stored where one hit can ruin the whole run.