Weapon job table
Weapon choices should match target behavior. A cannon that wins a static fight may be wrong for a fast extraction run.
- Leg pressure
- Cannon suppression
- Boarding defense
- Reactor finish
Pick weapons by job: disable legs, suppress guns, protect boarding lanes or finish a damaged Trampler.
The best weapon is the one that fits the raid job. Solo players need reliability, while squads can specialize cannons for legs, guns and reactor pressure.
Weapon choices should match target behavior. A cannon that wins a static fight may be wrong for a fast extraction run.
Solo weapons should be simple to use under stress. Do not pick gear that demands perfect crew coordination when you are driving alone.
No. Heavy weapons can be strong, but they also increase cost, timing pressure and replacement pain after a failed raid.
Squads should call targets clearly: legs for mobility, cannons for safety, then reactor or boarding pressure when the fight is controlled.